• Try “portfolio”, “ink”, “branding” or a code like “PRS 101”.

05Academic Departments

Six departments, from first sketch to first client.

Each department holds a sequence of courses that move from foundation to professional level. Take one course, or follow a department end to end.
  1. 01 · PRS

    Professional Identity and Online Presence

    The school's signature department. Define what you do, write biographies that sound like you, present your portfolio well, keep your profiles consistent, and make your work findable in search, so the right people can find it, trust it and contact you.

    For: Any artist whose work is better than their online presence, from beginners to working professionals.

  2. 02 · GDS

    Graphic Design

    Design that works for a client and for the people who see it. The fundamentals of type, layout and colour, identity systems and brand packages, album and single artwork, and the production knowledge that gets work printed and delivered correctly.

    For: Designers building client-ready skills and a design portfolio.

  3. 03 · IFA

    Illustration and Fine Arts

    Making images that hold attention: observation and drawing, ink, acrylic and mixed media, digital illustration workflows, and documenting and presenting finished work for exhibitions, submissions and sales.

    For: Beginners picking up a pencil, and artists who want to make finished, exhibitable or commissionable work.

  4. 04 · DMW

    Digital Media and Web Development

    The practical digital skills a creative practice runs on: planning and building a portfolio website, making it accessible and fast, photographing and filming your work, and organizing the files behind it all.

    For: Artists and designers who want to build and maintain their own web presence.

  5. 05 · CBE

    Creative Business and Entrepreneurship

    The business side most art schools skip: finding and keeping clients, pricing and proposals, project management, copyright and licensing basics (educational, not legal advice), selling work online, marketing and long-term career planning.

    For: Freelancers, career-changers and artists starting to sell work or services.

  6. 06 · FEA

    Film and Entertainment Arts

    An introduction to visual work for film and television, drawn from the founder's art department experience: how graphics departments run, designing in-world signage, labels and print props that read on camera, and presenting production work responsibly, including what you can't show.

    For: Designers and illustrators curious about production work.

  7. 07 · ECT

    Emerging Creative Technologies

    New tools, used thoughtfully: introductions to 3D design, practical automation for repetitive creative tasks, and how to use AI tools responsibly, including disclosure, rights and the limits of what they should do in your practice.

    For: Artists who want to adopt new tools without losing their own voice or their clients' trust.