GDS 204Graphic Design
Preparing Artwork for Merchandise
Turn artwork into apparel, stickers, prints and accessories: decoration methods, print areas, garment colour, file specs that vary by vendor, honest mockups and sample checks.
About this course
Merchandise is where many artists first sell their work. This course explains how common decoration methods (screen printing, direct-to-garment, embroidery, sublimation and vinyl) affect design, and how print-on-demand differs from bulk production. You will design within print areas and templates, plan for garment colour, simplify for embroidery, and prepare files to a vendor's stated requirements. Requirements such as resolution, file type and colour profile vary by vendor, product and technique, so the course teaches you to find and follow each product's own file guidelines rather than memorizing one set of numbers. It closes with honest mockups, originality and rights questions, and checking physical samples before selling.
Who it’s for: Artists, illustrators and designers preparing work for their own merch or for clients. Basic skills in any image or vector editor are expected; Print Production Fundamentals is helpful but not required.
You will be able to
- Explain how screen printing, DTG, embroidery and sublimation affect design decisions.
- Adapt one design for different products, print areas and garment colours.
- Prepare print files that meet a specific vendor's published file guidelines.
- Create mockups that represent the product honestly.
- Order and evaluate a physical sample using a written quality checklist.
Studio project
A three-product merch drop (tee, embroidered item, sticker) with vendor-compliant files, a spec sheet, honest mockups and a sample quality checklist.
To complete this course
- Complete every required lesson.
- Have the assignment “Merch drop file pack” accepted by an instructor.
- Records of completion are issued only for courses whose content has passed instructor review.
Syllabus
Working titles: they may change as the course is written.
Module 1: How merch is made
The production methods behind merchandise, and what each means for your artwork.
- 1.1Decoration methods: screen print, DTG, embroidery, sublimation and vinylReading · 40 min
- 1.2Print-on-demand versus bulk productionReading · 30 min
Module 2: Designing for the product
Adapting artwork to real objects rather than flat rectangles.
- 2.1Print areas, placements and templatesReading · 30 min
- 2.2Designing for garment colourExercise · 40 min
- 2.3Simplifying artwork for embroideryExercise · 35 min
- 2.4Stickers, pins, mugs and printsReading · 25 min
Module 3: File specifications and export
Following each vendor's own file guidelines.
- 3.1Resolution and sizing at print sizeReading · 30 min
- 3.2Transparency and backgroundsReading · 25 min
- 3.3Colour expectations and vendor profilesReading · 30 min
- 3.4Vector artwork and separations for screen printersStudio · 40 min
Module 4: Mockups, rights and quality
Representing products honestly and checking quality before you sell.
- 4.1Honest mockupsReading · 25 min
- 4.2Originality, fan art and other people's marksReading · 30 min
- 4.3Samples and quality checksExercise · 30 min
Rights questions about fan art, trademarks and mockup licences are covered as practical awareness. This is educational information, not legal advice; for decisions about specific products, consult a qualified professional.
Sources
- Everything you need to know to prepare the perfect print file · Printful · accessed 2026-11-04
Author: Ricketts University curriculum team (draft for founder review) · Not yet reviewed
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