• Try “portfolio”, “ink”, “branding” or a code like “PRS 101”.

GDS 204Graphic Design

Preparing Artwork for Merchandise

Turn artwork into apparel, stickers, prints and accessories: decoration methods, print areas, garment colour, file specs that vary by vendor, honest mockups and sample checks.

Planned

About this course

Merchandise is where many artists first sell their work. This course explains how common decoration methods (screen printing, direct-to-garment, embroidery, sublimation and vinyl) affect design, and how print-on-demand differs from bulk production. You will design within print areas and templates, plan for garment colour, simplify for embroidery, and prepare files to a vendor's stated requirements. Requirements such as resolution, file type and colour profile vary by vendor, product and technique, so the course teaches you to find and follow each product's own file guidelines rather than memorizing one set of numbers. It closes with honest mockups, originality and rights questions, and checking physical samples before selling.

Who it’s for: Artists, illustrators and designers preparing work for their own merch or for clients. Basic skills in any image or vector editor are expected; Print Production Fundamentals is helpful but not required.

You will be able to

  • Explain how screen printing, DTG, embroidery and sublimation affect design decisions.
  • Adapt one design for different products, print areas and garment colours.
  • Prepare print files that meet a specific vendor's published file guidelines.
  • Create mockups that represent the product honestly.
  • Order and evaluate a physical sample using a written quality checklist.

Studio project

A three-product merch drop (tee, embroidered item, sticker) with vendor-compliant files, a spec sheet, honest mockups and a sample quality checklist.

To complete this course

  • Complete every required lesson.
  • Have the assignment “Merch drop file pack” accepted by an instructor.
  • Records of completion are issued only for courses whose content has passed instructor review.

Syllabus

Working titles: they may change as the course is written.

  1. Module 1: How merch is made

    The production methods behind merchandise, and what each means for your artwork.

    1. 1.1Decoration methods: screen print, DTG, embroidery, sublimation and vinylReading · 40 min
    2. 1.2Print-on-demand versus bulk productionReading · 30 min
  2. Module 2: Designing for the product

    Adapting artwork to real objects rather than flat rectangles.

    1. 2.1Print areas, placements and templatesReading · 30 min
    2. 2.2Designing for garment colourExercise · 40 min
    3. 2.3Simplifying artwork for embroideryExercise · 35 min
    4. 2.4Stickers, pins, mugs and printsReading · 25 min
  3. Module 3: File specifications and export

    Following each vendor's own file guidelines.

    1. 3.1Resolution and sizing at print sizeReading · 30 min
    2. 3.2Transparency and backgroundsReading · 25 min
    3. 3.3Colour expectations and vendor profilesReading · 30 min
    4. 3.4Vector artwork and separations for screen printersStudio · 40 min
  4. Module 4: Mockups, rights and quality

    Representing products honestly and checking quality before you sell.

    1. 4.1Honest mockupsReading · 25 min
    2. 4.2Originality, fan art and other people's marksReading · 30 min
    3. 4.3Samples and quality checksExercise · 30 min

Rights questions about fan art, trademarks and mockup licences are covered as practical awareness. This is educational information, not legal advice; for decisions about specific products, consult a qualified professional.

Sources

Author: Ricketts University curriculum team (draft for founder review) · Not yet reviewed